-- card: 12378 from stack: in -- bmap block id: 13978 -- flags: 0000 -- background id: 2784 -- name: -- part 2 (field) -- low flags: 01 -- high flags: 0000 -- rect: left=6 top=51 right=312 bottom=505 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: -- part 5 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=474 top=307 right=336 bottom=510 -- title width / last selected line: 0 -- icon id / first selected line: 26425 / 26425 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Next ----- HyperTalk script ----- on mouseUp visual effect scroll left go to next card end mouseUp -- part 6 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=2 top=22 right=51 bottom=38 -- title width / last selected line: 0 -- icon id / first selected line: 29114 / 29114 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Return ----- HyperTalk script ----- on mouseUp visual effect iris close pop card end mouseUp -- part 8 (button) -- low flags: 00 -- high flags: A004 -- rect: left=131 top=304 right=331 bottom=351 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Click Here for Unlocked Version ----- HyperTalk script ----- on mouseUp push card go to card id 17415 end mouseUp -- part contents for card part 2 ----- text ----- To customize the Element Card you need to obtain an unlocked version of HyperArchy. Click the button below to find out how. Doing some of the following things will require knowledge of HyperTalk scripting. However, you can easily add fields and buttons to the basic Element Card, wihtout writing or modifying HyperTalk scripts. Here are some rules and ideas: You can add any number of fields or buttons to the Element Card. It is best to add these fields and buttons to the background so they show up on every card in that level's stack. Different level stacks can have different fields. The "Debug" button's script will have to be changed if you want new fields to disappear and reappear when you change modes.